TFCL
TFCL · ALPHA TEST SEASON · 2

TESTING THE FUTURE
OF COMPETITIVE TF2.

This is an alpha season, used primarily for testing purposes. If you are a participant, please share feedback using the #feedback channel on the TFCL Discord server. All matches this season will be hosted by the league itself.

VISIT THE ALPHA HUB →#FEEDBACK ON DISCORDREAD THE RULES
LIVECH.07 · ALPHA 2 STATUS BOARD
alpha.tfcleague.com
$504
TOTAL PRIZE POOL
$300 · $150 · $54
1ST · 2ND · 3RD PLACE
SEASONOPEN HUB →DIV
Home/Alpha 2

ALPHA 2 SEASON INFORMATION

A test run for TFCL's match servers, automatic reporting, playoff flow, and the website itself. Here's what's on the line and how it's running.

BRIEFING // ALPHA 2 // PRIZE POOL BREAKDOWN

PRIZE POOL BREAKDOWN

$504 · TOTAL
PLACE 01 · CHAMPION
$300
TOTAL
PLACE 02 · RUNNER-UP
$150
TOTAL
PLACE 03 · THIRD
$54
TOTAL
EVERY PARTICIPANT RECEIVES
TFCL Alpha Medal + a custom badge on their TFCL Player Page.
Placement medals are being considered.
ALPHA HUB →
BRIEFING // ALPHA 2 // WHAT WE'RE TESTING

WHAT WE ARE TESTING

TECHNICAL · IN PROGRESS
01
Match Servers

For Alpha 2, our match servers are powered by serveme.tfso we can accelerate testing and gather real match data quickly. In future seasons, TFCL will operate its own fully controlled server networkacross multiple regions, but using serveme.tf now allows us to validate our systems without waiting for full infrastructure deployment.

02
Automatic Match Reporting

A major focus of Alpha 2 is ensuring that automatic match reporting works reliably, including score submission, log parsing, and error handling under real match conditions.

03
Playoff System

We are testing the new playoff flow, including bracket creation, match progression, seeding behavior, and how the system handles reporting and advancing teams through each round. This helps ensure the full season playoff experience is smooth and stable.

04
Website Load and Functionality

Alpha 2 helps us stress test the TFCL website under real traffic, including match pages, team pages, standings, and the Alpha Hub. The goal is to validateperformance, stability, and user flow across the entire platform.

SEASON SCHEDULE

Default match nights, weekly cadence, and the week-by-week map rotation.
SEASON START
JULY 5 · 2026

Season Start

Week 1 schedules post on July 5th. Rosters are seeded, divisions are finalized, and the first matches are queued for the following Wednesday.

ROUND 1 BEGINS
JULY 8 · 2026

Round 1 · First Matches

Week 1 match night one. Default match time is 10:30 PM ET. Every team plays twice a week - Wednesdays and Fridays.

DEFAULT MATCH NIGHTS
WED · FRI

Wed & Fri · 10:30 PM ET

The default match days are Wednesday and Friday, with a default match time of 10:30 PM ET. Matches Per Week:Two. Captains coordinate reschedules on the Alpha Hub.

WEEKLY MAPS
6 MAPS · 6 WEEKS

Weekly Map Rotation

Week 1 · cp_process_f12
Week 2 · cp_snakewater_final1
Week 3 · cp_metalworks_f7
Week 4 · koth_bagel_rc12
Week 5 · cp_gullywash_f9
Week 6 · koth_product_final

BRIEFING // ALPHA 2 // FEATURES

FEATURES

PRIZE · DIVISION · HOSTING

PRIZE POOL PAYOUT

$
Prize Pool

This season features a $504 prize pool. Every participant will also receive a special TFCL Alpha Medal and a custom badge on their TFCL Player Page. Placement medals are being considered.

DIVISIONS OPEN DIVISION

01
Open division only

All teams will compete in the Open division. Any team created in another division will be automatically moved to Open for this season.

DIV ONLY
OPEN
All teams · auto-relocated

LEAGUE HOSTING TECHNICAL TEST

02
League hosting · technical test

This season is primarily a technical test. Our main focus is validating TFCL managed match servers and ensuring thatautomatic match reporting works reliably under real player activity. Gameplay matters, but the priority is stress testing the systems that will power the full league launch.

IMPORTANT DATES

Mark these on your calendar - registration, schedule posting, roster lock, and playoffs.
DATE 01
MAY 21ST · REGISTRATION OPENS

Registration opens

Team signups open on May 21st. Form a roster, pick a captain, and submit your team through the Alpha Hub.

DATE 02
JULY 5TH · WEEK 1 SCHEDULES POST

Week 1 schedules posted

The full Week 1 schedule publishes on July 5th. Match times, server regions, and opponent assignments confirmed.

DATE 03
JULY 29TH · ROSTERS LOCK

Rosters lock

On July 29th, rosters freeze - no player additions after this date for the rest of the season. Substitutions per match still allowed.

DATE 04
AUGUST 16TH · ROUND 1 PLAYOFFS

Round 1 playoffs

Round 1 of the playoffs begins August 16th. Bracket creation, seeding, and progression all flow through the system we're testing this season.

FEEDBACK // ALPHA 2 // REAL PARTICIPANTS NEEDED

PARTICIPANTS - TELL US WHAT'S BROKEN

REPORTING CHANNEL · OPEN

Alpha 2 exists to surface bugs, friction, and rough edges before a full TFCL launch. If something feels off, broken, or confusing during a match - say so.That's the entire point of the season.

  • REPORTMatch server issues, region lag, log upload failures, anything that breaks a match.
  • UXPages that are slow, dashboard flows that confuse you, standings that don't update on time.
  • PLAYOFFSBracket seeding surprises, progression issues, reporting problems, anything from the playoff flow.

All feedback goes to the #feedback channel on the TFCL Discord server.

ALPHA HUB IS LIVE
alpha.tfcleague.com - match servers, schedules, and team dashboards.
VISIT ALPHA HUB →JOIN DISCORD